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Connectivity

eyes_derek
Charlie -- ccfinlay -- made a comment yesterday about how inconsequential anything in his blog would seem compared to what's happening down in New Orleans and along the Gulf Coast. And he's echoed the efforts and reporting done by Amber -- mekkavandexter -- and others about the continuing crisis. What's noteworthy about the situation (and about the recent events in Iraq, where at least 1,000 people died in the bridge stampede, is that it illustrates how small the world's become in the past decade. I'd say it probably started back during Vietnam, when reports from the war aired on the news, illustrating how easily our hold on civilization can slip -- and how quickly we also rail against the encroaching darkness such a slip invites. We are all one family, whether you trace your lineage back to the proto-Eve or you point to the connections we make each day through the internet and the nightly news stations. It is virtually impossible to live in a vacuum today. Even if you feel nothing for the Katrina victims or the Iraqi dead, you're still touched by those situations -- look at gas prices.

My point is that one of the things I've wanted to do as a writer is touch other people. Charlie mentions how the hurricane's effects put a passage of his thesis in a different light. The interviewer at Fantasybookspot.com, during an interview with Sarah Monette -- aka Truepenny -- about her Ace hardcover fantasy Melusine, comments how the relationships between characters and their city "mold our future relationships and actions." I think this is an unconscious echo of how far we've come as a people to a global community. Six degrees of separation? Ha! A rule you don't want to break about computer network is that you don't want your computer to make more than three hops to another computer or to a server -- network speed degrades. I think we're seeing here in the real world the growth of our connectivity.

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[info]ccfinlay wrote:
Sep. 1st, 2005 02:42 pm (UTC)
A rule you don't want to break about computer network is that you don't want your computer to make more than three hops to another computer or to a server -- network speed degrades. I think we're seeing here in the real world the growth of our connectivity.

I'd never heard that before, but it puts interconnectivity into perspective.
[info]stevenagy wrote:
Sep. 1st, 2005 03:56 pm (UTC)
Hopping is fun!
Learned it when we installed hardware for our customes -- before the days of T1s and 10/100 routers that make "slow" a relative term. It's still possible for someone to abuse their network, but most IT gurus are smart enough to slap backbones on their hubs. They look like very nastry root systems, except all the trees are just one big plant connected to each other.

Example: your computer -- A -- connects to a hub -- B -- which connects to a backbone that spans the network and connects to all the other hubs -- C, D, E, etc., up to its number of ports. So your connection to a second computer attached to hub C is one hop from A to B, a second hop from B to C and then the third and final hop from B to the second computer.

As you can see and as I understand it, hops in the internet go further afield, depending on the connection to particular computer elsewhere in the world. Your computer connects to the internet to network hub X, which tries to find the quickest way to server Y. Even when your computer/ISP/whatever finally learns where the page/computer you're accessing is located, you're still going to go through at least two hops -- your computer A to network hub X and then to computer Z, which then serves the page you requested back to you.
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